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This scoring system automatically levels the value of a mob by the amount of kills recorded. This reflects the difficulty of the mob. The less kills, the more it is worth.
For every kill recorded, all points for the mob are decremented as it becomes more and more trivial. A minimum value is set to guarantee points for all mobs. A trivialized mob has a small bonus included for guilds that killed it before trivialization.
Here are the detailed mechanics:
All mobs have a base value of 50 points.
Each mob has a max value based on its trivialization percentage and number of kills.
For each guild that kills a mob, the max points awarded is decremented by 10 points, down to the base value (50).
Once 40% of ranked guilds kill a mob, it is considered trivialized.
Once trivialized, the top N guilds (the guilds that killed the mob prior to trivialization) receive .1 points per kill position.
Example:
- Mob X has base value of 50, and has never been killed.
- Mob X has a trivialization of 40%
- There are 262 raiding guilds, so 105 (N) guilds need to kill the mob before it is trivial.
BASE_VALUE + (10 * (N-1)) + (N - 1)
Mob X has a max value of 50 + (10 * (105-1)) + (105 - 1) = 1194
Guilds that kill Mob X within the first 36 hours receive maximum points, and are considered one kill in the total number of kills during scoring.Guild 1: 1194 Guild 2: 1194
After 36 hours, #kills prior is counted:Guild 1: 1184 Guild 2: 1184 Guild 3: 1183
This continues until trivialization, then:Guild 1: 60.5 Guild 2: 60.5 Guild 3: 60.4 .. Guild 105: 50.2 Guild 106: 50.1 Guild 107: 50
A fully trivialized mob has a small "bonus" applied for guilds that are amongst the top N guilds. The maximum trivialization bonus in this example is 10.5 points (for Guild 1 and Guild 2), and Guild 106 has a .1 bonus. The trivialization count is offset by the # of first kills (this may change). In this example 1 more guild gets a bonus since there were 2 first kills. If there were just one first kill in 36 hrs (rare!), then Guild 105 would be last to receive a bonus of .1
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- Click the Scoring link on the main page, this will take you to a detailed breakdown of all encounters.
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Sometimes bugged encounters or guilds exploiting an encounter will force an encounter to be nullified for everyone due to the ranking and points being affected in a negative way for way too many parties.
If something is made 0 points there will always be an announcement as to why.
Also, contested encounters within the game are never given a point value for progression. Given the nature of this game and that it spans the globe for a lot of guilds, it would not be fair to rank guilds against one another on an encounter that might not be available to one or more guilds because of their time zone. Contested encounters have random spawn timers within a set range so it is entirely possible that a guild could never see a contested encounter spawn during their play time. Contested encounters are listed for the bragging rights to show off you completed the encounter but the only sure way to properly rank guilds is with common content like those found in instanced zones.
Finally, if you submitted a kill manually and received 0 points towards killing it this is because not enough people verified your kill and no one in the community contested it. However, all kills need to be properly verified in order to received points for the kill. This is done so one person can not affect rankings. You can see this typically by a kill having a 'clock' icon next to its listing in your kill feed. You must create a thread in the support forums to have this corrected.
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Click on the Verify menu, find the kill, then hit the dispute button. A confirmation page will be displayed that must be filled out and submitted. Multiple registered users disputing the same kill brings more weight to the review process. The admins/moderators have final say in the matter. Please allow 2 days for disputes to be resolved, though they are likely to be processed faster.
Kills without a dispute button cannot be disputed, as they are either:
- Admin/Moderator entered
- Raid Hub Certified Kills
- Disputed kill that has been verified
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- Once a kill is submitted, it can take up to 10 minutes for it to show up in the verification table.
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- A kill must have 3 verifications to be recognized and processed by the ranking system. The initial kill submission counts as one confirmation.
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- The ranking system runs automatically every 10 minutes.
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- If you are a Raid Hub subscriber, your kills are automatically verified if enough clients submit a kill within a 5 minute window with similar durations.
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- For automated submission and verification Raid Hub is required. You can however use the manual submission method to update your progress.
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- If you're running a raid alliance, just submit the alliance as a new guild on the site. Raid Hub will provide kill updates for subscribers that are in an Alliance.
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- SOE provides achievements data via data.soe.com. All achievements are checked for an entry, and a new kill is added automatically if none is found. If an existing kill has been submitted, and the timestamp is "close" (within 60 minutes), the kill is certified automatically, with the time adjusted to SOE feed time. If an existing kill has been submitted, and the timestamps do not match (over 60 minutes), the kill entry is left alone. The dispute pro Guild Recruiting information is displayed on each summary page, and is supplied by the SOE data feeds.
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- There is a 48 hour window for new guilds to enter their own kill data. This allows you enough time to put in real dates for older content. Once the guild has been in the system for 48 hours, all feeds will be checked.